Teaching fair use

On the Media from May 19, 2006 had a segment entitled “Fair Use Follies” that attempted to highlight some of the challenges faced by documentary filmmakers who are finding it increasingly difficult to decide when their use of copyrighted work constitutes fair use. It was an interesting discussion, and one of the speakers led me to the Duke University Center for the Study of the Public Domain.

The CSPD produced a comic book called “Tales from the Public Domain: BOUND BY LAW?” that makes a great introduction to the fair use doctrine. It’s focused mostly on filmmaking, but the principles will apply to a variety of creative works. I made copies for the media specialists in my district. (The comic is Creative Commons-licensed of course.)

public domain, fair use, creative commons

Podcasting presentation at the eLearning Summit

I got a call from the organizers of the 2006 Minnesota eLearning Summit wondering if I could fill in for someone who’d been scheduled to do a presentation about podcasting. So I took a quick trip over to Augsburg College last Thursday and had a great time talking about podcasting to a group enthusiastic educators from K–12 and higher ed.

I didn’t record the session, but it was pretty similar to the one I did at FETC in March. So check out the Podcast Palooza to get the gist of what I talked about.

elearning summit

Skype is throwing down the gauntlet

There’s a battle royale brewing in the telecom world. Skype just announced that SkypeOut calls to U.S. and Canadian numbers will be free through the end of 2006. If you’re unfamiliar with the concept, SkypeOut allows you to call a standard landline number from your computer using the Skype VoIP service. (Skype is a free, but proprietary, download.)

It’s obvious that Skype is trying to get users hooked on the service. This will only incite the traditional telecoms in their effort to rid the Internet of its network neutrality.

I wouldn’t want to be in the business of selling long distance phone service right about now.

Update: Another implication of the free SkypeOut minutes is that recording remote interviews for podcasting just got a whole lot easier. (At least for interviews in the U.S.) Most of the people I’ve interviewed for my podcast have already had Skype accounts, but now it won’t be a big deal to interview someone who doesn’t use the Skype service. I can just call their regular voice landline from Skype on my end and record it as usual.

skype, skypeout, telecom

Bernajean Porter: Digital Storytelling, Part 3

Here’s the followup to my first interview with Bernajean Porter. We continue the digital storytelling podcast series with a discussion of assessment and the importance of craftsmanship in the storytelling process.

Mentioned links:

Please feel free to leave feedback or questions for Bernajean in the comments for this post. I’m sure she will be happy to reply and interact with anyone there. I’m finalizing the plans for the fourth and final episode in this series, so stay tuned.

Download: STP-BernajeanPorter-2 (14.4 MB, 31:08)

Congress vs. MySpace

The ed tech blogosphere is buzzing about this so I feel compelled to add my $0.02.

Rep. Michael Fitzpatrick (R. of PA) has introduced legislation called the Deleting Online Predators Act (DOPA). I saw the news first in an article at News.com entitled Congress targets social network sites. (You’ll find the actual bill online in PDF form here.)

I won’t summarize the entire article here since you can read the News.com site and the bill itself for the details. The purpose of the bill is to protect students by forcing schools and libraries that receive federal funding to block access to commercial social networking Websites or chatrooms where students may encounter online predators. Who wouldn’t support legislation like that? Obviously, supporters of the bill think that their suburban constituents would appreciate the extra protection at their childrens’ schools. (I am trying so hard not to be sarcastic here.)

I should say first that this legislation would have little or no immediate impact on instruction in my school district. We don’t have teachers using these sites with their students. And, frankly, it’s probably not a good idea for schools to use 3rd-party sites like MySpace et al. for official purposes anyway since all kinds of liability issues pop up immediately. My preference has always been to run the software on our own server so that we can provide proper supervision.

That said, Rep. Fitzpatrick clearly doesn’t get it. Let me count the ways.

  1. The law is simply unenforceable. Students will find open proxies for bypassing content filters faster than they can be blocked. (See Google search results for a quick list of anonymizing proxies.)
  2. The bill is way too broad. It defines “commerical social networking Website” as any site that “allows users to create web pages or profiles that provide information about themselves and are available to other users; and offers a mechanism for communication with other users, such as a forum, chat room, email, or instant messenger.” That definition covers too much ground.
  3. The very technologies that this bill would prohibit are the future of the online world. I suspect that Rep. Fitzpatrick is under the impression that having students use Microsoft PowerPoint to do presentations is an example of cutting-edge educational technology.
  4. The bill would allow a school or library to disable the filtering during adult supervision or for educational use. That’s an exemption that isn’t really an exemption. How would that process be managed in a busy school? It wouldn’t happen. The filters would never get disabled.
  5. If students are at risk from online predators, it’s not typically during school hours. I understand that Congress can’t legislate how parents supervise their childrens’ computer use, but this seems like a solution pointed in the wrong direction.
  6. The social networking phenomenon is too new to know how it’s going to play out in the culture. This law seems like half-cocked response targeted for short-term political gain. That’s a bad way to legislate regardless of the issue.
  7. Blocking sites like these only serves to convince students that what they do in school isn’t “real life.” Isn’t it hard enough already to keep students engaged?

It will be interesting to see how all this shakes out.

dopa, myspace, online predators, legislation

MinneBar: Paul Cantrell on the future of art

Paul on the Internet

Paul Cantrell is a blogger and music podcaster who also happens to be a software engineer. (I wonder which one is his superhero alter ego?) He spoke at last Saturday’s MinneBar conference on “The Internet and the Future of Art.” It was an interactive session which made things a bit tricky to record, but I think you’ll be able to hear most of the audience questions pretty well.

Just to keep things on topic for this blog, I think you could take most of what Paul says about the big music business and apply it to the educational business. He’s really talking about the “Long Tail,” which applies just as much to educational content as it does to artistic content.

Update: Here are the diagrams Paul created during his session.

Download: STP-MinneBar-PaulCantrell (17.9 MB, 38:45)

minnebar, barcamp, long tail, art

Minnebar: Mark McCahill on virtual worlds

Croquet screenshot

Mark McCahill is from the University of Minnesota and is one of the architects of the Croquet Project, an open source peer-to-peer system for building virtual worlds like those found in World of Warcraft and Second Life. Those of you who’ve been around the Internet block a few times might remember one of Mark’s first projects, the University of Minnesota’s Gopher hypertext system.

This is a recording of Mark’s talk from the Minnebar conference entitled “Building Synthetic Worlds.” He hints at it in his talk, but there is great potential here for learning environments. Can you imagine meeting for a professional development session somewhere in a virtual world?

Download: STP-Minnebar-MarkMcCahill (20.5 MB, 44:32)

minnebar, barcamp, croquet, croquet project, virtual worlds